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Frisk pacifist
Frisk pacifist








frisk pacifist

This angst isn’t completely out of the blue: Flowey expects Frisk to feel terror and agony as he traps them and kills them over and over. The most angsty option of all, for really dark works, is for Frisk to know what it’s like to burn to death, with all its gruesome details. Or, for more intensity, Frisk’s clothes could catch fire and they’d have to put it out, or Frisk could suffer minor burns just from getting too close to fireballs. For example, when fighting Toriel, Frisk’s clothing and eyebrows could get singed, and they could sweat from either nervousness or the room gradually heating up from all the fire. One could add some realism through attacks having physical effects. How does it feel to die? To hear one’s very SOUL snap in half? Just because Frisk can come back as many times as they want doesn’t mean it’s easy and painless. (due to the inevitable deaths in the Omega Flowey battle) An easy way to add angst to the Pacifist Route is to linger on this gruesome fact. Frisk endures a lot of pain (and death) when, sometimes, it would be so much easier to kill their foes.Įven when played by an exceptionally skilled player, Frisk will die many times. (see sample image, where their face is obscured) It makes one wonder: is Frisk truly good, or is it all an act they’re compelled to perform?Ģ. One way to make this even more terrifying is to keep Frisk’s face completely neutral at all times, giving a sense of detachment between them and others. He cries, and says: “Why are you being so nice to me?” What would it feel to face off against Frisk, a person one was trying to kill all of ten seconds ago, only to be spared over and over?įlowey himself seems terrified by Frisk’s incomprehensible mercy, as it’s so against the worldview he’s built and his own lack of compassion.

frisk pacifist

It’s not that far-fetched to feel suspicious of people who are too good: after all, some people find the utterly wholesome and compassionate Mr. Why? What does Frisk know that others don’t? Is Frisk on some other level of morality entirely? Frisk can forgive and befriend anyone, even people who tried to kill them, even those who tried to kill them repeatedly. Undyne could easily feel scared when a human child with no known combat experience effortlessly blocks all her attacks. However, even a goody two-shoes Frisk who has never killed anyone, ever, can be frightening. This would all be terrifying if Frisk weren’t a loving goody two-shoes pacifist….as it is in the Genocide Route. In essence, Frisk is an unstoppable, unkillable abomination. Frisk’s determination apparently can warp fate itself and break all barriers, including, well, the barrier. Even if said god outright shatters Frisk’s soul, Frisk simply refuses to die. Frisk can take a direct hit from a god’s super-powerful blast, and hold on by a fraction of a point of health. Frisk is basically an unstoppable, time-warping deity on a rampage of mercy.įrisk never stays dead for long because of their (possibly single-minded) determination to survive and achieve their goals. (While this article was originally designed for music videos, it is also useful for fanfictions and fan comics.)ġ. One should pay a little more attention to canon details (Frisk actually dies! A lot!) or make reasonable extrapolations to how it would feel in-universe. But how can one make Pacifist Route or Post-Pacifist timeline works similarly enjoyable? It is possible the author simply prefers angsty works: after all, the author enjoyed the famous dark fanfiction Flowey is Not a Good Life Coach. This could be because the Pacifist Route videos, unlike the Genocide Route ones, are often devoid of emotional weight, complexity, and stakes, ending up less tonally nuanced than the game itself. While comparing and contrasting music videos for Undertale Genocide and Pacifist Routes, the author noticed something: the Genocide Route music videos are often better. Warning: Mentions some very dark angst indeed.










Frisk pacifist